PM3.6 - Ice Climbers - Subaction - SpecialN
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Stats
IASA: |
None |
Hitboxes active: |
15-20 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x1ce |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
80 |
60 |
80 |
Normal |
Punch |
6 |
5 |
|
Scripts
Main
- ResetVerticalVelocityAndAcceleration(true)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.3) }
- AsyncWait(7.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.32, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(16.0)
- ArticleEvent(1)
- AsyncWait(20.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(14.0)
- SoundEffect1(1600)
- SoundEffect1(4356)
- SyncWait(2.0)
- SoundEffect1(4338)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(17.0)
- Rumble { unk1: 13, unk2: 0 }