PM3.6 - Ice Climbers - Subaction - SpecialN

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Stats

IASA: None
Hitboxes active: 15-20
Hitbox set 0 hits: 15
Subaction Index: 0x1ce

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 80 60 80 Normal Punch 6 5

Scripts

Main

  1. ResetVerticalVelocityAndAcceleration(true)
  2. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.3) }
  3. AsyncWait(7.0)
  4. GenerateArticle { article_id: 1, subaction_only: true }
  5. AsyncWait(14.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.32, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(16.0)
  8. ArticleEvent(1)
  9. AsyncWait(20.0)
  10. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(14.0)
    2. SoundEffect1(1600)
    3. SoundEffect1(4356)
    4. SyncWait(2.0)
    5. SoundEffect1(4338)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(17.0)
    3. Rumble { unk1: 13, unk2: 0 }